﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestLightingData : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        Debug.Log("TestLightingData----->" + LightmapSettings.lightmaps.Length);
        LightmapData[] listLights = LightmapSettings.lightmaps;
        
        for (int i = 0; i < listLights.Length; i++)
        {
            Debug.Log("Light " + i + ";" + listLights[i]);
        }
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
